Wednesday, July 24, 2013

Why Dark Souls 2 should have an easy mode

So I know the director of the game has already put to rest that the game will not have an easy mode. I also know the topic will not die. So, as a newly amazed fan of the game, I decided to reason out why Dark Souls 2 should have had an easy mode.

Now, I will say that I died. A lot. And in fact I even put the game down for extended periods because of the difficulty curve, the lack of guidance, or even so much as an idea how to proceed through the game. So I can see that as bar for entry to the game, that's for sure. Maybe they can put little arrows and include a helpful quest log that keeps track of what you need to do and what you have done. Maybe even some lore too.

And sure, some of the bosses are downright brutal. I mean, Quelaag was a vicious little bitch, a pain to kill.You know, having an NPC to aid you on every battle, maybe even various ones you can hire would be nice too. You know, to have some variety.

And, while we're on the subject, what about some very powerful items you can get through rich, storylined quests, or allow you to be a part of all of the factions and rank them up regardless of whether or not they conflict, all without penalty.

And you know, the game could use a lot more humour. It's so dark and moody, and depressing with its serious tones. Maybe some repeated dialogue from a host of NPCs, or some comedy relief characters. Maybe some wacky sidequests where wizards turn you into various animals or something.

So, basically... what they should do is just make it a watered down version of the game that apes Skyrim totally, forget the heart of the franchise, the direction of the director, or the desire of the true, loyal fans of the game just so we can appease of bunch of whiny, piss ass bitches who can't stand a game that doesn't hold your hand and kiss your fucking little boo-boos away.

Bitch, this ain't The Elder Scrolls, it's Dark Souls.

Prepare to die.

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